Telling a story through sound effects

Since we seem to be refreshing our audio editing skills in preparation for the radio show, I’ve decided to try the sound effects story assignment. Considering most good radio programs utilize sound effects for not only ambiance, but to help get information across, it seems vital to get used to the nuances of leveling and layering tracks. I decided to try to illustrate a short story of a fisherman finally managing a catch.

Since we can’t see what’s happening, I had to rely on short auditory cues to give a sort of idea on the setting. Constantly in the back you can hear waves crashing to show this person is out on the ocean, not on some riverbank. The slight creaks in the beginning signify the wooden hull of his ship. A sail is flapping in the back, giving an idea of the weather conditions. And towards the ends, I tried to include some big splashing sounds to indicate a large catch. I used Audacity to get merge these tracks together, and edited the balance and level of each one to give a sense of background and immediate surroundings.

Sound effects used:

Difficulty Rating: 3.5 stars

Telling a story through sound effects

Since we seem to be refreshing our audio editing skills in preparation for the radio show, I’ve decided to try the sound effects story assignment. Considering most good radio programs utilize sound effects for not only ambiance, but to help get information across, it seems vital to get used to the nuances of leveling and layering tracks. I decided to try to illustrate a short story of a fisherman finally managing a catch.

Since we can’t see what’s happening, I had to rely on short auditory cues to give a sort of idea on the setting. Constantly in the back you can hear waves crashing to show this person is out on the ocean, not on some riverbank. The slight creaks in the beginning signify the wooden hull of his ship. A sail is flapping in the back, giving an idea of the weather conditions. And towards the ends, I tried to include some big splashing sounds to indicate a large catch. I used Audacity to get merge these tracks together, and edited the balance and level of each one to give a sense of background and immediate surroundings.

Sound effects used:

Difficulty Rating: 3.5 stars